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Intimidation

Intimidation

Ability: Charisma

Intimidation measures your ability to influence someone through overt threats, hostile actions, and physical violence. It includes verbal threats, menacing posture, and displays of power.

Example Uses

  • Awe or threaten someone into doing what you want
  • Extract information through fear
  • Cow a weaker-willed person into submission
  • Make someone back down from a confrontation
  • Project an aura of menace and authority

When to Use Intimidation

The GM might call for a Charisma (Intimidation) check when you attempt to:

  • Pry information out of an uncooperative prisoner
  • Convince street thugs to back down from a fight
  • Make yourself seem more dangerous than you are
  • Get someone to reveal information through fear
  • Assert dominance in a social situation

Difficulty Examples

  • DC 10: Intimidating someone who is already nervous or afraid
  • DC 15: Threatening someone of equal standing or confidence
  • DC 20: Intimidating a brave or stubborn individual
  • DC 25: Cowing someone who has good reason not to fear you