Skip to main content
Persuasion

Persuasion

Ability: Charisma

Persuasion measures your ability to influence someone in good faith, through reasonable argument, personal magnetism, or appealing to shared interests. It represents honest and gracious conviction.

Example Uses

  • Honestly and graciously convince someone of something
  • Negotiate a fair deal or compromise
  • Rally allies to a cause
  • Change someone's mind through reason
  • Inspire confidence and trust in others

When to Use Persuasion

The GM might call for a Charisma (Persuasion) check when you attempt to:

  • Convince a guard to let you enter a restricted area
  • Negotiate better terms with a merchant
  • Persuade a group to adopt your plan
  • Rally townspeople to defend their home
  • Convince someone to trust you with important information

Difficulty Examples

  • DC 10: Convincing someone who is already inclined to agree
  • DC 15: Persuading someone with no strong opinion either way
  • DC 20: Changing the mind of someone with an opposing viewpoint
  • DC 25: Convincing someone to act against their own interests
Advertisement