
Persuasion
Ability: Charisma
Persuasion measures your ability to influence someone in good faith, through reasonable argument, personal magnetism, or appealing to shared interests. It represents honest and gracious conviction.
Example Uses
- Honestly and graciously convince someone of something
- Negotiate a fair deal or compromise
- Rally allies to a cause
- Change someone's mind through reason
- Inspire confidence and trust in others
When to Use Persuasion
The GM might call for a Charisma (Persuasion) check when you attempt to:
- Convince a guard to let you enter a restricted area
- Negotiate better terms with a merchant
- Persuade a group to adopt your plan
- Rally townspeople to defend their home
- Convince someone to trust you with important information
Difficulty Examples
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