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Sleight of Hand

Sleight of Hand

Ability: Dexterity

Sleight of Hand measures your ability to perform tricks requiring manual dexterity, including pickpocketing, concealing objects, and performing legerdemain. It represents nimble fingers and practiced misdirection.

Example Uses

  • Pick a pocket
  • Conceal a handheld object
  • Perform legerdemain
  • Plant something on someone else
  • Slip out of loose bonds

When to Use Sleight of Hand

The GM might call for a Dexterity (Sleight of Hand) check when you attempt to:

  • Lift a coin purse from someone's pocket
  • Palm a small object without being noticed
  • Perform magic tricks for entertainment
  • Plant evidence on someone
  • Pick someone's pocket during a busy market

Difficulty Examples

  • DC 10: Concealing a small object when no one is paying attention
  • DC 15: Pickpocketing in a crowd or performing simple magic tricks
  • DC 20: Stealing from someone who is alert or suspicious
  • DC 25: Performing incredibly deft manipulation under close scrutiny