
Sleight of Hand
Ability: Dexterity
Sleight of Hand measures your ability to perform tricks requiring manual dexterity, including pickpocketing, concealing objects, and performing legerdemain. It represents nimble fingers and practiced misdirection.
Example Uses
- Pick a pocket
- Conceal a handheld object
- Perform legerdemain
- Plant something on someone else
- Slip out of loose bonds
When to Use Sleight of Hand
The GM might call for a Dexterity (Sleight of Hand) check when you attempt to:
- Lift a coin purse from someone's pocket
- Palm a small object without being noticed
- Perform magic tricks for entertainment
- Plant evidence on someone
- Pick someone's pocket during a busy market